Basic Patterns and Tools for Lean Startup and Lean Innovation PDF Free Download

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Basic Patterns and Tools for Lean Startup and Lean Innovation PDF Free Download

Basic Patterns and Tools for Lean Startup and Lean Innovation PDF free Download. Think more deeply and widely.

Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business



 
!"#"
#
$%&'$%(%&'%$')
*++'+
 +,
%- .,/
- 0 
)- 
1- 0
2- 30
4- 
(5
Software as a Business

63'7
*+++++388983 :
60';70<0(;;;!
0 0;<0(($$4
63:793:" =>?
9 @-( ,((A$%1,:0;(
,
6B 70B 3 '",
0C ($%1
*++,' +*,**,D*%1'E'%4$2)&
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
%.,/
Lean =^Agile – what does this mean?
(5
1Software as a Business
 ;F
Agile Software
Engineering
Agile Software
Modeling
Lean Business
Modeling
Lean Innovation
(5
2Software as a Business
G,/
H:,/
>-,I+"
,:
(
.,/
J0H
;" 0
.90
.K0
.0
.90
.9L
.<EH  0
,:
(5
4Software as a Business
Innovator's
Toolbox
M%*.,/
Value Proposition Canvas
Pains
Gains
Pain Removers
Gain Catalysers
Elevator Pitch
Need – Approach
Benefit/Cost –
Competition (nABC)
Pain Sheets / Pain List
Clear knowledge about
pains, reasons,
implications, capabilities
Pain Classification
Pain-Gain-Banana
Lean Canvas
Mapping problems to
customers
Thinking about competition
SPIN Selling Canvas
Questions for turning
implicit into explicit
needs
Problem Canvas
Every innovator should have the following artefacts present and mature them over
time
Pain Diary
Update regularly
Business Model Canvas
Business Model Development
(5
NSoftware as a Business
0 B
3;3:
H/
:
!  >,'
3/:(O-
0  (
>;(-
J
:
 :
J :>
( :(-
H
0:
H:

 
/
Strengthes
Opportunities
Threats
Weaknesses
Internal attributes
External
attributes
Environment
(5
&Software as a Business
9
http://dschool.stanford.edu/our-point-of-view/
Technology
(feasibility)
Business
(viablity)
Human Values
(usability, desirability) Innovation
(5
%$ Software as a Business
0.
*++
;
;
,
;


D
:
J3

,
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
3

(5
% Software as a Business
)
!,
!
! ,
Find
Product-Market
Fit
Find
Problem–Solution
Fit
Scale
(5
%) Software as a Business
0
lean innovation process :: :,">,"'
-
Insight: Business can be modeled and metamodeled
Lean (Agile) Development
Lean Startup Lean Innovation
Selling Techniques
Lean Modeling with Canvases, e.g., with
Business Model Canvas
Business Models
(5
%1 Software as a Business
>-9
?O9@0>''0"'-
'P9PP:69:(<7
 ?90@ ?0I:@
?@'?@'?@'?9@0:O9
0
Plan
Build
Measure
Learn
(5
%2 Software as a Business
9C903+
 
00'L'*
*++, ++,888
Prof. U. Aßmann Earning money with software
(5
%4 Software as a Business
9:
90
Business model development ,
!
63+ 7 ,&(
,:((,
><-
0O
.HQ0F
.H,"'Q
. RO
9*KB
3>0-
  
.0FHF6 7
. :,F
0
.9": :
. "
(5
%N Software as a Business
  ;90
CC-BY-SA: http://www.businessmodelgeneration.com/downloads/business_model_canvas_poster.pdf
Earning money with software
CustomerResources
(5
%S Software as a Business
90
: 
B: 0
< 0
 
B:
0
63'907
B:<
Customer ProfileResources
K

>; ,-
0 <
(5
%& Software as a Business
900>900-
C  > -O69:7
':' T?@
!C'','
J:">,-
(5
$ Software as a Business
*09 >"+-
Customer Analysis (Customer Modeling) ,
:(((
(("(
  (customer hypotheses90
>900-
?"@'?9@'? @0:O9
0
?"@
I:

?9@
I:

? ?
I:
R
? @
3H/
?9?
I:
K
,:
(5
% Software as a Business
990
90,,
,
B: 0
< 0
 
B:
0
63'907
B:<
Value for CustomerCost/Resources
for Company
Cost-Value-Bridge
K

>; ,-
0 <
(5
 Software as a Business
<<object>>
Hilty:BusinessModel
<<class>>
BusinessModels
<<clabject>>
BusinessModel
<<clabject>>
BusinessModelCanvas
<<element-of>>
<<reify-to>>
<<instance-of>>
<<object>>
filled
BusinessModelCanvas
990
<<instance-of>>
<<visualizes>>
<<visualizes>>
M1
M0
3 90model  metamodel
637
(5
) Software as a Business
J

*++, +
*++ :D+
C 
*++ :+'''',''''  '
+
Fridolean platform (LINC)
J
 
"<"0
"9'
Prof. U. Aßmann, TU Dresden
! 0
A canvas is a form to collaboratively brainstorm a model.
A canvas is a form to collaboratively brainstorm a model.
(5
1 Software as a Business
;"0
! O(:OE,
("90('OEL
?I 9@B
;3:> ("((-
0MM:>((E:(E:-
J:>,(J(( ' -
,E
H:O,:
." /
.0"'
.H
Find answersFind questions Evaluate
maturity
(5
2 Software as a Business
canvas(
,O  
0
Bridging Worlds
Partner Customer (BMC)
Problem Customer (LC)
Pain Pain killer (VPC)
Bridging Worlds
Partner – Customer (BMC)
Problem – Customer (LC)
Pain – Pain killer (VPC)
Brainstorm Canvas
Structured process for
excellent elicitation
Finding answers to the
questions
Brainstorm Canvas
Structured process for
excellent elicitation
Finding answers to the
questions
Question Canvas
To generate questions for
interviews with customers
and stakeholders
Question Canvas
To generate questions for
interviews with customers
and stakeholders
Structured Process
Use the experiences of
metamodels others have
collected for you
Structured Process
Use the experiences of
metamodels others have
collected for you
(5
4 Software as a Business
 ;" 0
H:"backlog of agenda (to do) items
H:O,O>O ," (O -
JE,
J,
" ,canvassprints (question sprint, answer sprint, valuation
sprint)
90
0
Backlog
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
)K:
(5
S Software as a Business
K>'C:-
0
Value proposition analysis freal problem(pain)(real win (gain)
,
TU Dresden, Prof. U. Aßmann Earning money with software
Pain killers are too dangerous, you only get them on
prescription but we have a large set of vitamins.
[Swedish pharamacist, when Aßmann asked for Korodin
Kreislauftropfen]
Pain killers are too dangerous, you only get them on
prescription – but we have a large set of vitamins.
[Swedish pharamacist, when Aßmann asked for Korodin
Kreislauftropfen]
Make sure your innovation is a pain killer and not just a
vitamin.
David Ladd, venture partner at Mayfield Fund
[Carlson/Wilmot]
Make sure your innovation is a pain killer and not just a
vitamin.
David Ladd, venture partner at Mayfield Fund
[Carlson/Wilmot]
[Ein Unternehmer] hat einen Spürsinn r das, was die Leute
brauchen oder zu brauchen glauben.
Urs Wälterlin. Weit weg im Outback.]
[Ein Unternehmer] hat einen Spürsinn für das, was die Leute
brauchen oder zu brauchen glauben.
Urs Wälterlin. Weit weg im Outback.]
(5
& Software as a Business
K0:>I '0O-
Does the
customer
care?
Pain
Gain
Does the
customer
care?
Pain
Gain
Do we care?
Approach
Do we care?
Approach
Can we beat
the
competition?
Market analysis
Benefti for cost
Can we beat
the
competition?
Market analysis
Benefti for cost
Can we do
it?
Cost and
project
planning
Can we do
it?
Cost and
project
planning
TU Dresden, Prof. U. Aßmann Earning money with software
Hughes, G. D./ Chafin, D. C. (1996): „Turning New Product Development into a Continuous
Learning Process”, in: Journal of Product Innovation Management, Jg. 13, S. 89-104.
Birgit Verworn, Cornelius Herstatt. Modelle des Innovationsprozesses. September 2000.
Arbeitspapier Nr. 6.
TU Hamburg-Harburg. http://www.tuhh.de/tim/downloads/arbeitspapiere/Arbeitspapier_6.pdf
(5
)$ Software as a Business
?'C@K0637
C

0A,
C0
<

TU Dresden, Prof. U. Aßmann Earning money with software
Background:
http://businessmodelalchemist.com/2012/09/test-your-value-proposition-supercharge-
lean-startup-and-custdev-principles.html
Download for personal use
http://www.businessmodelgeneration.com/downloads/value_proposition_canvas.pdf
(5
)% Software as a Business
http://businessmodelalchemist.com/
(5
) Software as a Business
VPC on German
TU Dresden, Prof. U. Aßmann Earning money with software
http://geschaeftsmodellcoach.de/assets/Bilder/_resampled/resizedimage501353-
valuepropositiondesignergif.gif
(5
)) Software as a Business
K0
63'307K 

K0OO?@90



M
C
CM
0
A,+
M
C
M

M

M
Customer ProfileValue Map Value Proposition
(5
)1 Software as a Business
90'K0;"RJ0
Define a problem on
WatchOurIdeas (WOI)
Fill a VPC for value proposition
in Fridolean
Define the solution idea
(value proposition)
on WOI
Chat on
RocketChat
Define a BMC
On Fridolean
Use Timeline of
WOI to create
Canvas Cactus
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
)K:0
J01'D :
,:( :
(5
)4 Software as a Business
J0:60';7
Earning money with software
http://www.oulu.fi/english/sites/default/files/content/NABC_presentation.pdf
How efficient is the solution?
How large is the benefit?
How large are the costs?
Who is in the market
already?
How does our solution
improve the competitor's?
How does your company
solve the needs of the
customer?
How does it create value for
her?
What does the customer really need?
What is of value for her?
What is a pain for the customer?
Need
Need
Approach
Approach
Benefit per
Costs
Benefit per
Costs
Comp-
etition
Comp-
etition
(5
)N Software as a Business
J0H
elevator pitch',>,'
:-:U
L,,>-
,, J0"(  
:"
L::(
CompetitionNeedHook Approach
Benefit
for
Cost
Carlson-Wilmot Elevator Pitch
Conclusion
Carlson-Wilmot NABC
(5
)S Software as a Business
H/*
! :/U,(
:D:J0
;F
;:F
;,OF
;:F
E,:(,,
Q
TU Dresden, Prof. U. Aßmann Earning money with software
nAbc
Nabc
Nabc
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
10
90,':
0, 90K0
(5
1$ Software as a Business
069:7
(5
1% Software as a Business
069:7[http://leancanvas.com/]
0,0,,:,''B:'9
,
0,'3,U'':>3-
, 
 
>:(
(-
0
 

0
B:9
Value for CustomerProblem-Solution
Analysis
Problem-Value-Bridge
K

0 <
(5
1 Software as a Business
069:7
0,0,,:,''B:'9
,
0,'3,U'':>3-
O''
, 
 
0
 

0
B:9
K

0 <
0
B:<
http://www.furld.com/wp-content/uploads/2011/04/Empty-
Canvas.png
(5
1) Software as a Business
00,90
>90(90-
090,O,: ,
90,'3,U'':>3-(0:(
0:
B: 0
 
B:
0
B:<
K

0 <
, 
B:9
Problem-Solution
Analysis

 
0
<

0
 
Resources
Competition
Customers
(5
11 Software as a Business
0;"RJ0
Define a problem on
WatchOurIdeas (WOI)
Define a solution idea
(value proposition)
on WOI
Fill a BMC for resources
On Fridolean
Chat on
RocketChat
Define a LeanCanvas
On Fridolean
Use Timeline of
WOI to create
Canvas Cactus
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
230
(5
14 Software as a Business
0 3;3
:
External
Society
Finding new governance rules and laws
(Sarbanes-Oxley, certications)
Change of government, also in other
countries (Wende, Treuhand...)
Nature
Times of the year
Technology
New technology (innovation
waves, disruptive technology,...)
Economics
Commodity pattern
Economic cycles
Internal
Supplier changes
Patents expire
Strengthes
Opportunities
Threats
Weaknesses
Internal attributes
External
attributes
Environment
(5
1N Software as a Business
;30 0
  3 
;"
ChangeState The wind of change
0
 
0 

internal external
H/
K
;3
(5
1S Software as a Business
0 0
*++  , +$%+$S+' ''%', '"'
FV%
*++D++' '
(5
1& Software as a Business
 0 0
http://leanchange.org/wp-content/uploads/2014/11/StrategicChangeCanvas.pdf
(5
2$ Software as a Business
<EH  0><EH0-
63:7  E
0 0 9
B:! 
0/

0
Functions Customer World
<
"
(5
2% Software as a Business
9L0>9L0-
9L0:(,:
90*++,:+
*++ +9L8+898L8
(5
2 Software as a Business
K
90>9L0-
9L0::
B:
Who helps
You?
0
<
How do you
interact?
0
 
Whom do
you help?
B:
What do you
do?
0
How do they
know you?
How do you
deliver?
6http://businessmodelyou.com/7
B:<
What you are
and have
K

How do you
help?
0
What do you give?
<
What do you get?
(5
2) Software as a Business
0A:0
(5
21 Software as a Business
0A:0>0A0-
 :: > ?@-
  :,
0A0, ,customer touchpoints,
 
*++ " +
*++  ++S
3,(::(0A0
*++D+'
(5
24 Software as a Business
:0
,
I/
I:F
BMC
VPC CJC
ReqEC
Lean Canvas
Fakultät Informatik - Institut Software- und Multimediatechnik - Softwaretechnologie – Prof. Aßmann - Software as a Business
N
•Innovation process are systematic ways to generate
innovations in a company or in a startup
(5
2S Software as a Business
>"-
6!=(,"%*++O+
*++O+'++$%%+$N+
!8!88B%7
*
New
Unique
Relevant
Customer
Value
Propositon
Established
In Market
New
Unique
New
Relevant
Customer
Value
Propositon
Unique
New
Novelty
Invention
Potential
Innovation
Innovation
BMC
VPC
(5
2& Software as a Business
6"7
  E
 9 :>9-
,"
I''M:P/ E

9" 
9":
:M"
: >D,:-

9",

0D
"
 

C   0'
D

 : 
BMC
VPC
ReqEC
VPC
VPC
BMC
VPC
(5
4$ Software as a Business
!6"7
Project Management
Innovator established as organizational unit
Innovation-friendly context and environment
Explicit Management of Business Cases
(Innovation management)
Controlling
Manage blocking factors
and obstacles
Planning
Sufficient Allocation of Ressources
Well-defined Innovation process
Short Time-to-Innovation
Stakeholder
Satisfying the real need of
the customer (realistic value
proposition)
Networks and alliances
2
3
4
1
BMC
VPC
BMC
VPC
Canvas
cactus
BMC
(5
4% Software as a Business
9>'B-
6"7
9C
J,:
Number of *lled or matured canvases
J,
9O:>:(-
:
<"
0,:
0
>''-
,:
((,(
H:(:(
(5
4 Software as a Business
U31
,HH,,BD
  "=3,!"#
;(( $%%
(5
4) Software as a Business
H
I90K0F,90'K0"R
J0
;F
H/O 
I:EFH/ 
;:K0F
;: ,F
H/0;90F
,0"RJ0
;:OF
;:F
;:K" $%2F