Key assets for the future
The current state of play poses risks for the economic resilience and creative freedom of European
media as well as for Europe’s cultural influence at large. In this context, some assets stand out as
key to allow European media to regain competitiveness.
1. The European industries should place audiences and users at the core of its
strategies.
The content production of the EU industry is on the rise (e.g. in the film sector) while the attention
economy market is already crowded and time spent with media sectors overall is comparatively
flatlining or only slowly growing. The amount of media content available to consumers has become
virtually endless and it will only become more difficult for legacy media content to stand out,
particularly as AI-generated content becomes mainstream and as the creator economy grows. In
this context, the European industry needs to increase its focus on audience-first approaches, by
tailoring content offerings to different audiences’ needs while appealing to the widest possible
audience. For example, for news content creation, this could involve being more relatable or
accessible in addition to being accurate or creative. For audiovisual and gaming content
distribution, it could involve prioritising marketing, community engagement, viewing experience and
recommendation systems for content discovery.
2. They should further embrace technological solutions, which are also vital for
Europe’s technological sovereignty.
Proprietary or EU-based technological solutions can help European media scaleup and retain their
sovereignty. Advanced cloud computing (in games and XR), content recommendations and robust
data analytics help media companies optimise content delivery, personalise user experiences, and
improve monetisation strategies. Yet European solutions providers have a small share of the
market. Instead, EU media rely on non-EU providers (e.g. US game engines or cloud solutions),
thus increasing the technological dependence of the EU and missing out on opportunities to
capitalise on primary data. All in all, scalable technology applications are a key factor of
competitiveness for media because they enable efficient content production and distribution and
adaptability to evolving consumer demands. The relative weakness of Europe’s media ecosystem
when it comes to tech usage is also explained by the continuing skills gaps in technical positions
(e.g. software engineers, AI supervisors, data analysts, programmers, VFX).
Next to advanced tech solutions and scalable technologies, data also remain a primary resource.
The last years have been marked by an increased diversification of online business models based
on advertising revenues, such as free ad-supported streaming television (FAST), the rise of mobile
gaming, the emergence of advertising in console gaming and streamers’ ad-based price plans.
These are expected to continue increasing: online video advertising is expected to double by 2029,
advertising has become the main driver of growth in the streaming industry and as playtime and
expenditure stabilise, advertising is expected to become a new priority in video games. These
trends are driving growth and leveraging the value of audience data. Data exploitation is also
fundamental in a sector such as news media to organise and monetise archives.
Finally, harnessing artificial intelligence is also indispensable. Although AI as such may not replace
jobs, evidence points that those professionals not able to harness the technology may be at their
disadvantage. Human-centric and skills-focused corporate strategies could help European
businesses leverage the technology to optimise operations, better serve users and ultimately
become more competitive. So far, the European industry relies mostly on non-EU AI solutions, and
the technology is not yet used systematically across the whole media value chains. Generative AI
is driving a surge in creator-generated content by providing accessible, cost-effective tools that
expand creative possibilities. While it is a cause of concern among both professionals and
consumers, it is revolutionising content creation just as online platforms, in the last two decades,
revolutionised content distribution.
3. Investment remains critical to finance tech development and usage, as well as
innovation.