
7 CONCLUSION
We contribute Purrsuasion, an open-source visualization game for
studying how students navigate ethical data communication and nego-
tiated data disclosure. Our findings show that students authoring visu-
alizations often satisficed because it was difficult to envision solutions
that simultaneously satisfied all design constraints. Students acting as
the audience for these visualizations often struggled to infer authorial
intent and instead based trust on the utility of visualizations for their
task. To evaluate student solutions to puzzles presented in the game, we
developed a heuristic rubric that supports sociotechnical judgments of
disclosure adherence. Together, these contributions position Purrsua-
sion as both a research instrument and a pedagogical tool for studying
and teaching ethical visualization under negotiated data disclosure.
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