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VALIDATION AND DEVELOPMENT OF THE BUSINESS IDEA OF AN AI-POWERED TRANSCRIPTION PRODUCT PDF Free Download

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VALIDATION AND DEVELOPMENT OF THE BUSINESS IDEA
OF AN AI-POWERED TRANSCRIPTION PRODUCT
by
Mark Motliuk
Roman Mychka
A thesis submitted in partial fulfillment of the
requirements for the degree of
BA in Business Economics, Social Sciences Department
Kyiv School of Economics
2025
Thesis Supervisor: Olena Galytska, Lecturer, Faculty of Social Sciences
Thesis Consultant: Mykhaylo Vidyakin, Lecturer, Faculty of Social Sciences
2
ABSTRACT
This thesis documents an entrepreneurial journey leveraging OpenAI’s Whisper technology
across three distinct ventures. It documents the iterative development, validation, and pivoting
process, originating from a real-time transcription concept for individuals with hearing loss, transi-
tioning to offline meeting transcription, and culminating in an AI-powered study aid generator for
university students. This paper explores how forthcoming advanced AI capabilities can be translated
into viable business models within competitive markets.
A systematic approach combined rigorous market analysis via Porters Five Forces with
lean startup principles. Each concept underwent validation through direct user engagement, proto-
type testing, technical feasibility assessments, and feedback collection. Implementation drew upon
Whisper, specialized diarization models like Pyannote, and large language models, adapting the tech-
nology stack to each venture’s specific requirements. Financial modeling and legal structure analysis
informed viability assessments.
Early ventures faced critical roadblocks. The initial accessibility application did not leave
up to the expectations due to limited market demand and monetization challenges within the target
demographic, despite technical promise. A subsequent pivot to corporate meeting transcription proved
unsustainable against entrenched competitors offering superior value propositions. The final shift
towards an educational tool generating notes, quizzes, and flashcards from lectures achieved
significant preliminary validation. Engagement metrics and initial purchase rates confirmed problem-
solution fit, demonstrating clear user interest and willingness to pay, though indicating the necessity
for scaling beyond a single institution for financial viability.
This journey shows that mere technical sophistication is not enough for the product to be
viable. An innovation, to be successful, demands rigorous testing against real-world markets
competitive landscape, customer willingness-to-pay, and economic feasibility. While the final educa-
tion-focused venture demonstrates potential, its long-term success depends on scaling and expansion.
Ultimately, entrepreneurial resilience lies in responsive adaptation, not rigid commitment to initial
concepts.
3
TABLE OF CONTENTS
Introduction ..................................................................................... 4
Chapter 1. Real-Time Transcription for Individuals with Hearing Loss . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
The Idea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Desk Market Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Actions Taken . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Lessons Learned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Chapter 2. Offline Meetings Transcription Service . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
The Idea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Desk Market Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Lessons Learned . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Chapter 3. Generation of Notes, Quizzes, and Flashcards based on Lecture Recordings . . . . . . . . . . 20
The Idea . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Desk Market Research . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Actions Taken . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Legal Considerations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Financial Model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Next Steps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Works Cited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Appendices . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
4
Introduction
In September 2021, OpenAI introduced Whisper, a series of open-source AI models designed
for audio transcription (“Introducing Whisper”). These models demonstrated superior reliability and
portability compared to existing alternatives, achieving 86.28% accuracy on Ukrainian audio versus
72.63% for Facebook’s open model wav2vec2, fine-tuned for Ukrainian (Smoliakov). Whispers
open-source nature, combined with its ability to run on devices as modest as mobile phones, created
numerous opportunities for innovative applications and served as an inspiration and a starting point
for this thesis (Kitaiti).
This paper documents the journey through three distinct business ventures, each leveraging
Whispers capabilities to address different market needs. The paper begins with the idea of real-time
transcription services for individuals with hearing loss, a product concept aiming to improve acces-
sibility through accurate real-time speech-to-text conversion and speaker identification. Following
market validation challenges, a pivot to explore offline meeting transcription services is warranted,
targeting organizations seeking efficient documentation of discussions. Struggling with customer
acquisition, we pivoted towards the education sector. Our new approach involved developing a system
that could automatically generate notes, quizzes, and flashcards from lecture recordings to help
students learn more effectively.
For each venture, a systematic approach to market analysis is employed using Porters Five
Forces framework, examining competitor rivalry, the threat of substitution, barriers to entry, and the
bargaining power of both suppliers and buyers. Throughout the process, each concept is validated
through direct user engagement, prototype testing, and feedback collection.
The documentation of this entrepreneurial journey illustrates the iterative nature of business
model development, highlighting how initial concepts evolve through market research, customer
feedback, and practical implementation. By detailing successes and setbacks across multiple pivots,
this paper provides insights into the practical application of lean startup methodology in technology-
driven ventures.
5
[The Original Idea]
Real-Time Transcription for Individuals with Hearing Loss
THE IDEA
Inspired by advancements in AI technology, the initial product vision was to develop an
application for people with partial or complete hearing loss. In this paper, they are referred to as indi-
viduals with hearing loss. The solution provided real-time transcription so the users could understand
what others were saying by reading a transcript of the conversations on their smartphones. The key
feature was diarization labeling the speech of different speakers. A combination of transcription
and diarization allowed individuals with hearing loss to follow discussions with multiple individuals
speaking simultaneously. Finally, the users could type their answers to respond, which would then be
instantly converted into speech.
DESK MARKET RESEARCH
Porters Five Forces framework is used to conduct market research. This framework was
selected since it helps to analyze the external competitive environment rather than the company’s
internal characteristics. Therefore, it is suitable for cases where establishing a business to enter the
market is considered. Also, this approach may help to identify gaps in what is currently offered by
rivals. These gaps can be used to launch the new product and gain a competitive advantage over the
existing competitors. Therefore, Porters Five Forces framework is used to identify possible winning
strategies in the market of assistive transcription applications for individuals with hearing loss.
Competitive Rivalry
In order to access quantitative data, AppMagic and Sensor Tower are used (“AppMagic Main
Page”; “About | Sensor Tower”). These online tools provide additional information about mobile ap-
plications published on the App Store and Google Play (“App Store”; “Google Play Main Page”). The
data regarding the number of installations, their distribution by country, user ratings, and estimated
revenue are available on these websites for free, while more detailed information requires a premium
account. Consequently, these sources are utilized for research on competitors in the market.
6
This research evaluates the shares of players in the mobile applications market by the number
of installations. It is worth noting that the figures from the AppMagic and Sensor Tower are not
entirely accurate. These tools use data from open sources and their custom estimation models, leading
to potential discrepancies (“Key Facts About AppMagic”; “Responsibly Sourced Data”). Also, the
number of downloads displayed does not exclude multiple downloads of the same application by the
same user owning multiple devices. Nevertheless, these sources highlight the relative positioning of
the rivals in the market and provide enough accuracy for a high-level market understanding. In order
to mitigate potential biases, only the number of downloads was taken into consideration to assess the
market size and shares of competitors since it can be verified for some solutions on their pages in the
digital stores.
The number of installations is more than 10 million downloads for transcription applications
designed for individuals with hearing loss. However, including solutions that provide transcription
for general purposes results in almost 25 million installations. As the target audience might choose
solutions not necessarily designed for individuals with hearing loss, all the applications suitable for
the problem are considered. Therefore, the market size for the product is significant as indicated
by approximately 25 million downloads (Appendix A).
The shared market of two segments is dominated by Google Live Transcribe and Otter.ai, with
approximately 10 million downloads of each application. The following major products are general-
purpose transcription tools Transkriptor and Notta, with 2.5 million and 1.5 million installations,
respectively. The last solutions with downloads greater than 100 thousand are Live Transcribe and Ava
the applications for individuals with hearing loss as their direct target audience. The rest of the rivals
are much smaller. Consequently, the market is dominated by a few players holding significant market
power: the share of the biggest six competitors is more than 99%, while the Herfindahl-Hirschman
Index is almost 3332 (Appendix A; Figure 1; Bromberg).
7
Figure 1: Market Distribution of Mobile Applications by Percentage of Downloads (Real-Time
Transcription for Individuals with Hearing Loss).
Data from Appendix A.
In order to identify the recommended characteristics of the Minimum Viable Product, the
overview of the functionality of existing competitors in the segment of transcription applications
designed for individuals with hearing loss should be accomplished. The primary need of people
installing these solutions is the ability to read what is being spoken. The accuracy of transcription is
the central focus for the market players: some provide users with basic transcription for free but charge
for access to higher accuracy. Therefore, the quality of the core function should be good enough to
satisfy the customers.
The applications of the target segment also have additional features. Individuals with hearing
loss use their eyes more as an alternative way of receiving information, motivating developers to
enable the option to make the font size of the transcription bigger. Moreover, some solutions like
Google Live Transcribe, Live Transcribe, Wushi: Live Transcribe Voice, Deaf Transcribe:Speech to
Text help not only to be informed about what is said in the conversation but also to communicate by
typing the response in the application and showing it to the speaker. Moreover, Ava : Transcriptions
and Captions allows users to transform the answer into sound. Moreover, the product identifies and
labels words spoken by multiple people if the app is installed on their smartphones. Some of the
8
aforementioned competitors have made transcription available without internet coverage. Although
the rivals offer various functionalities, only one implemented diarization (Appendix B).
Analyzing revenue streams on the market may provide important insights regarding the opti-
mal pricing strategy. The prevailing type of monetization of transcription applications for individuals
with hearing loss is a monthly or yearly subscription. Nevertheless, free options like Google Live
Transcribe and Captify: Live Caption Deaf+HoH exist. The prices for monthly payments are in the
range between $ 14.99 and $ 0.99. They depend on the variety and quality of the features offered. Also,
some products give potential customers full access for a limited time to encourage the acquisition
of the solution. Overall, the business model of the majority of the rivals involves charging up to 15dollars per month (Appendix B).
Threat of Substitutes
The main substitutes are hearing aids and cochlear implants. The most common solution is
a hearing aid. This medical device processes the sound of the environment and selectively amplifies
it based on the type of hearing loss so that the individual can hear it better. The prices in Ukraine
start from 4500 hryvnias and depend on the characteristics of the device: design, integration with
the smartphone, ability to customize, and other features (“Slykhovi Aparaty”). Cochlear implants
are more suitable for individuals with severe hearing loss since they stimulate the auditory nerve
directly (“Hearing Aids vs Cochlear Implants”). A significant disadvantage is that they require surgery
to be installed. Moreover, the prices for them without additional expenses start from 20 000 dollars
(“Pro Kokhlearnu Implantatsiiu”). However, some organizations report providing these devices for
free (“Ukrainian Association”). Also, although sign language is not widely spread across the whole
population, it is often used by individuals with hearing loss to communicate with each other. Therefore,
there is a high threat of substitutes for buyers in this market.
Threat of Entry
In order to assess the threat of new entrants in the market, the number of solutions released in
2024 is analyzed. For this year, only three applications were published in digital stores. Each segment
has exactly one newcomer for this period. The limited number of new entrants suggests potential
9
barriers to entry, such as high development costs or intense competition from established players. This
situation indicates that the market may not be attractive for new businesses (Appendix C).
Supplier Bargaining Power
Supplier power for this initial venture hinges critically on the providers of specialized AI
technologies, cloud hosting, and payment processing. The core function low-latency speech-to-
text conversion with speaker diarization dictates a heavy reliance on sophisticated AI models.
While OpenAI’s Whisper provides a strong foundation, deploying and scaling it from scratch demands
prohibitive upfront investment (Walton). Consequently, utilizing hosted Whisper APIs via services
like Azure or Replicate becomes necessary. The stringent low-latency requirement for real-time use
significantly narrows the field of viable providers, amplifying their bargaining power.
The challenge intensifies with speaker diarization. Pyannote stands out as a leading model,
yet its niche status means no providers offer readily hosted inference (Bredin). Self-hosting through
serverless AI platforms like RunPod, which allows pay-per-second usage and custom model versions
(crucial for potential Ukrainian language fine-tuning), emerges as the sole practical path (“RunPod
Main Page”). The scarcity of affordable serverless AI inference providers like RunPod gives these
suppliers substantial leverage.
In contrast, the market for generic compute infrastructure is highly fragmented. Numerous
providers, from giants like Amazon Web Services, Azure, and Google Cloud to cost-effective players
like Hetzner (the chosen provider for its affordability), compete fiercely on price and features. This
competitive landscape grants suppliers of basic compute minimal bargaining power. Similarly, the
payment processing sector is crowded with established entities and fintech startups offering compa-
rable services. Switching between providers like Stripe or LiqPay is feasible, keeping their individual
influence low.
Considering these factors, overall supplier power is assessed as significant. While compute
and payment providers wield little influence, the venture’s core functionality creates unavoidable
dependencies on a limited pool of specialized AI service providers like Azure and RunPod, conferring
notable power upon them due to the lack of ready alternatives for the required low-latency transcrip-
tion and niche diarization capabilities.
10
Buyer Bargaining Power
The analysis of the power of buyers in the market is focused on Ukraine. The reason is that
the Minimum Viable Product is initially planned to be launched in this country. In order to assess
the number of potential customers in this market, the data from the Department of Economic and
Social Affairs of the United Nations and the World Health Organization reports are used. According
to the report, the estimated population of Ukraine at the beginning of 2024 is 37.441 million (United
Nations (2024)). The percentage of individuals with hearing loss worldwide is approximately 5percent (“Deafness and Hearing Loss”). The resulting number is close to 1.872 million people who
might use the product. The non-governmental organization Public Movement “Social Unity” provides
similar figures: 41 million of the population in the country and 2 million individuals with hearing loss
(“Digital Solutions”). Consequently, the number of potential buyers in the market is significant.
The large number of people in the market does not necessarily guarantee high revenues. The
switching costs between apps are close to zero. Users can simply install a new app, pay the cost of a
subscription, and start using it. Also, a sample of potential users from Ukraine was interviewed. They
reported spending no more than 100 hryvnias per month. Also, the majority of respondents mentioned
trying several products before selecting the one with the best accuracy. The feedback reinforces the
conclusion that switching costs are low, resulting in a very high power of buyers.
ACTIONS TAKEN
The analysis of the market helped us identify key gaps. Firstly, Ava : Transcriptions and
Captions implemented diarization. However, the feature could be used only when all the conversation
participants installed the application on their smartphones. Resolving this limitation could give us
a competitive advantage over the existing players in the market. Secondly, only the aforementioned
rival implemented a text-to-audio. It allows users to type in text, which is then converted into audio,
allowing individuals with hearing loss to communicate more easily. Therefore, the next step was to
validate the idea by testing the technical feasibility and determining whether the problem existed in
the Ukrainian market.
To validate technical feasibility, a prototype was rapidly developed using Python. This demon-
stration application processed real-time microphone input directly on the device. It utilized locally
executed instances of the small Whisper model for transcription and Pyannote for speaker diarization.
11
As those models do not natively work with streaming audio, a significant technical hurdle involved
devising an algorithm to segment the continuous audio stream and reconstruct a coherent transcript
from the chunks. The functional prototype incorporating this solution was showcased on the website
zvuk.ai. This initial demonstration attracted interest from the administrative team at the Kyiv School
of Economics, and the project was showcased at a charity event and a psychology conference. The
project also secured recognition by winning the Falling Walls Lab Kyiv competition, culminating in
a presentation at the final stage in Germany. Preliminary experiments also explored the application’s
potential network functionality. These tests assessed latency constraints associated with utilizing
larger, more powerful Whisper models hosted remotely. However, development beyond these basic
network trials was deliberately paused, prioritizing the need for validation and feedback from actual
end-users before committing further technical resources.
The analysis of the market led us to a consideration of alternative channels for the acquisition
of users. It was concluded that attracting users with paid advertisements could be expensive and
complicated. Therefore, it was decided to partner with institutions that helped individuals with hearing
loss. Firstly, they could help determine whether there was a demand for the solution among the
target audience. They were good examples of the concentration of potential customers. Also, these
organizations could sponsor our product. Moreover, their projects could promote the solution to a
broader audience. Overall, it was necessary to establish strong relationships with people who worked
with individuals with hearing loss.
Communication with the representatives of the aforementioned institutions helped determine
the actual demand for a solution in the Ukrainian market. We started by contacting the Ukrainian
Society of the Deaf (“Ukrainian Society of the Deaf Main Page”). They positively reacted to the
labeling of speakers in the prototype and provided some suggestions regarding its overall appearance.
However, they mentioned that the institution is focused on helping individuals with hearing loss for
free. Also, they were more interested in developing a mobile application to connect users with sign-
language translators to provide free help for individuals with hearing loss in communication with
others. The other potential partner was the public organization Vidchui (“Vidchui Main Page”). They
shared that there were several more similar products with similar value propositions. Furthermore,
they were not willing to assist with customer interviews.
12
LESSONS LEARNED
The insights discovered during the market research and the process of validating the idea
resulted in a change in the direction of product development. Firstly, the research highlighted that a
significant number of potential users did not necessarily result in high revenues. Additionally, there
was a high threat of substitution from the market of cochlear implants and hearing aids. Moreover, in
the process of validating the idea, the feedback from stakeholders from the Ukrainian Society of the
Deaf and Vidchui indicated that there was no significant demand for the development of the described
product. Consequently, a decision was made to change the direction of the product.
13
[Pivot 1]
Offline Meetings Transcription Service
THE IDEA
The second idea was to develop a solution for transcribing offline meetings. The key feature
was diarization labeling the speech of different speakers in a single audio file. Implementing this
functionality enabled users to upload recordings of conversations and receive transcripts indicating
which parts were spoken by each of the participants. In the process of development, the Minimum
Viable Product was enhanced with additional features. Firstly, multilingual recognition was introduced
to receive accurate results in cases where multiple languages were used in conversations. Also,
timestamps were added to each phrase in transcripts so that the customers could verify whether the
transcription was accurate. Overall, the feedback from the first customers helped to refine and improve
the product.
IMPLEMENTATION
During one of the Strategic Management course lectures, we discussed this idea with the
lecturer, Mykhaylo Vidyakin. Mykhaylo mentioned potential clients within their network and offered
to introduce us to them. The existence of such demand instantly validated the idea. Therefore, we
could proceed to the next step — the Minimum Viable Product validation.
We established working relationships with the first potential client. The work started with us
being introduced to employees of the City Council of Kryvyi Rih. They were looking for a solution
to delegate the creation of transcriptions of the meetings in their institutions. They usually needed
the transcriptions to recall the discussion and plan the next steps in the projects. Therefore, the
transcription accuracy of the product was expected to be very high. Also, they mentioned that they
had up to 5 hours of audio to transcribe daily. Moreover, the expected monthly budget of customers
was 20 dollars. As a result, the first iteration prototype needed to transcribe audio of meetings with
high quality and on a minimal budget.
The initial development of the product started. The decision was taken to work closely with
the aforementioned organization in order to create a Minimum Viable Product and then sell it to
14
companies and public institutions with similar tasks. It offered the ability to create a transcription by
uploading an audio file. At first, it supported only the Ukrainian language. The price of transcription
was 15 hryvnias per hour of audio. The resulting transcription was stored for each audio file so that
users could access it again later. Consequently, the organization received access to the prototype.
After a week of active use, the City Council of Kryvyi Rih employees were interviewed on
their experience with the prototype. They shared an important insight: people often use Russian in
discussions. Therefore, the prototype that supported Ukrainian did not process some phrases correctly.
Also, the prototype did not support the format of the audio files they used. Thus, they needed to
convert the files before uploading them to get transcription. Moreover, we could track their activity
on the website and observe that they were, in fact, using it. Overall, we confirmed the need for the
product and discovered some weaknesses in the current version.
The next version of the product addressed the insights learned from the interview. Support
for the needed audio formats was introduced. Also, Russian and English languages became available.
In order to solve the problem of transcription of different languages in one conversation, a new
transcription mode was added. Before transcription, the language of each part of the recording was
defined. The price of this new transcription mode was 36 hryvnias per hour of audio. Furthermore,
a new feature was implemented highlighting parts of a transcription where the model was unsure,
allowing the user to double-check potentially wrong phrases. They could view timecodes for each
sentence in the transcription so that they could check it in the original audio. The new version was
announced to the customers shortly.
The feedback from the City Council of Kryvyi Rih employees made us research the competi-
tors. The features introduced covered the problems, and the clients continued to use the product. They
even paid 100 hryvnias to continue using it after the end of the trial period. However, after two more
weeks, they stopped using the tool. Therefore, the interview with the users was planned. The reason
behind this was the discovery of a similar product that offered more features and better accuracy for
free. Consequently, we decided to analyze the market more deeply before planning the next steps.
DESK MARKET RESEARCH
Competitive Rivalry
15
In order to estimate the market size of the online transcription applications, data from Simi-
larweb is utilized. Similar to Appmagic and Sensor Tower, the product uses custom predictive models
to estimate the number of visits to multiple websites (“Similarweb’s Data Accuracy”). Additionally,
it provides information about the devices, countries, and time spent by the website’s visitors. These
figures may be inaccurate, but they should show the general trend. The selected method of market
estimation involves aggregating the number of average monthly unique visitors of each market player
over a selected period of time. Despite potential inaccuracies, this metric is chosen since it reflects
the average number of active users in the market.
The data utilized covers the period between November 2024 and February 2025. However,
Jamie and Fathom are omitted since they need to be installed on a personal computer. Consequently,
the information about the traffic on their websites is not representative. According to this approach,
the estimated market size is approximately 4 million average monthly unique visitors for the segment
of AI-powered meeting assistants and 7.738 million for general-purpose transcription software.
Therefore, the total size of the market is close to 11.754 million (Appendix D; Appendix E).
The transcription software market is concentrated around a few major competitors. Turbo
Scribe attracts more than 4 million unique visitors on average monthly. This corresponds to the largest
share of the market approximately 36%. The next major player is Otter, with a share of almost 20%.
Happy Scribe, Notta, and Transkriptor each hold an estimated 10% market share. They are followed
by Rev, attracting approximately 784 thousand unique visitors on average monthly. The remaining
portion of the market is distributed among ten smaller rivals. The Herfindahl-Hirschman Index, which
measures the concentration of markets, is about 2071. Although these numbers suggest a moderate
market concentration, the competition remains intense (Appendix E; Figure 2).
16
Figure 2: Market Distribution of Web Applications by Percentage of Average Monthly Unique Visitors
(Offline Meetings Transcription).
Data from Appendix E.
More than half of the competitors researched have their applications available on the App Store
and Google Play. The market size is estimated at approximately 15.63 million installations by aggre-
gating the number of downloads of the products from AppMagic and Sensor Tower. The distribution of
installations is different from the distribution of the number of average monthly unique visitors of web
applications. Although general-purpose automated transcription software solutions dominate the web
segment, they account for approximately 3.53 million downloads. Consequently, the mobile market,
estimated at 15.63 million downloads, is dominated by AI-powered meeting assistants (Appendix F).
The mobile segment of the automated transcription software market has a few major players.
Otter has the largest market share of 64%, corresponding to over 10 million downloads. Notta and
Transkriptor each account for approximately 13% of the market. Rev and SoundType AI follow
them with about 1 million and 500 thousand downloads, respectively. The share of the remaining
five products is less than 1%. The value of the Herfindahl-Hirschman Index is approximately 4472.
Consequently, the mobile applications segment in the automated transcription software market is
highly concentrated among key competitors (Appendix F; Figure 3).
17
Figure 3: Market Distribution of Mobile Applications by Percentage of Downloads (Offline Meetings
Transcription).
Data from Appendix F.
In order to assess the functionality required for the launch of the new product, the features
offered by the existing competitors should be analyzed. They all allow users to generate transcripts
from uploaded audio or video files. However, some solutions also enable users to provide hyperlinks or
directly connect to online meetings via such platforms as Zoom and Google Meet. All the competitors
except TurboScibe and SpeechText.AI can be used to create summaries based on generated transcripts.
Moreover, 11 out of 18 products have integrated AI chatbots that can answer questions related to
the contents of the provided files. Market players incorporate advanced technologies to process input
files. For example, 13 of them support diarization — labeling the speech of different speakers. This
exact number of solutions recognize the Ukrainian language. However, only 10 can process multiple
languages within a single audio file. In conclusion, the new entrants should support various input
methods, advanced capabilities for processing, and tools that maximize the value received by users
(Appendix G).
In order to determine a competitive pricing strategy, an analysis of the market players is
conducted. Firstly, all the products utilize a subscription-based monetization model. Each of them
18
offers several monthly plans for different prices. Thus, their customers can choose the options that
are the most suitable for them in terms of usage limits. The price for the cheapest subscription plans
ranges from $ 9.99 to $ 29 per month. Trint is an outlier that charges at least $ 80 monthly. Also, the
products grant users trial periods to encourage them to acquire complete access later. Moreover, all
the competitors except TurboScribe offer special subscription plans for institutions (Appendix G).
Threat of Substitutes
The solutions in the market analyzed can be substituted. Firstly, Microsoft, Google, and Apple
offer the users of their products integrated solutions that transform speech into text. Although they
do not support labeling the speech of different speakers and recognition of multiple languages, they
can be used to dictate instead of typing. Also, there exists a market for manual transcription services.
Despite the high prices and the amount of time needed to provide services, some customers prefer
human transcription since it is considered to be more accurate. Consequently, the threat of substitution
for automated transcription software products in the market is moderate.
Threat of Entry
In order to assess the threat of entry of new solutions, the number of existing companies in
the market that were founded in 2024 is analyzed. However, no competitors have entered the market
this year. This fact may indicate that significant investments are needed to develop the product. Also,
the acquisition of users may be expensive. Therefore, the threat of new entrants in the automated
transcription software market is low (Appendix H).
Supplier Bargaining Power
This pivot to offline meeting transcription retains a core reliance on AI for transcription and
diarization, echoing the dependencies outlined in the initial venture. However, the shift away from
real-time processing fundamentally alters the supplier dynamic for the AI components.
Removing the strict low-latency constraint broadens the pool of suitable AI inference
providers significantly. Beyond the previously considered options like Azure and Replicate, major
cloud platforms like Amazon Web Services and Google Cloud offer viable transcription models
alongside OpenAI’s direct offerings and numerous more minor players. While Whisper might remain
the preferred choice for quality, the increased availability of functional alternatives for offline tasks
19
diminishes the leverage held by any single AI provider compared to the real-time scenario. The niche
requirement for diarization persists, but the flexibility of offline processing may allow for different
implementation strategies since absolute real-time accuracy is no longer necessary.
As established previously, the markets for essential support services remain favorable. Generic
cloud hosting offers abundant choice, with affordable options like Hetzner readily available, ensuring
hosting providers possess limited power. Likewise, the competitive payment processing landscape
keeps supplier influence minimal in that domain.
Therefore, while AI remains central, the expanded options for offline transcription dilute the
concentrated power observed in the first venture. The overall supplier power for this offline transcrip-
tion service is assessed as moderate.
Buyer Bargaining Power
Determining the power of the customers in the market requires the analysis of multiple factors.
The presence of numerous competitors that offer free trials results in intense competition and low
subscription prices. The combination of price competition and a wide choice of alternatives indicates
the high power of buyers. Also, switching costs between solutions are relatively low. The primary
output of the products is transcripts. Therefore, they can be easily exported if the product is not
good enough to satisfy users’ needs. Consequently, the power of buyers in the market of automated
transcription software is high.
LESSONS LEARNED
The analysis of the market and the feedback from our first clients made us reconsider the next
steps. The interview with the employees of Kryvyi Rih City Council raised concerns regarding the
competitive features of the product and the price of the transcription. The market research findings
indicated that these concerns were valid since rivals offered the same functionality for lower prices.
Also, no significant gaps in the market of transcription software were identified that could be
addressed. Therefore, a decision was made to change the direction of the existing product.
20
[Pivot 2]
Generation of Notes, Quizzes, and Flashcards
based on Lecture Recordings
THE IDEA
The idea of the final product lies in assisting university students in their studies. Specifically,
the product is about the creation of quizzes, flashcards, and other learning materials from the
recordings of the lectures. The solution utilizes the previous product’s technology to create accurate
transcripts of the lecture recordings. Then, Large Language Models (LLMs) are used to create
supplementary learning materials for users, such as notes, quizzes, and flashcards. These materials are
supposed to help students with their studies by offering features that decrease the time needed to write
notes and increase the effectiveness of memorization and rehearsal of the contents of the lessons. The
product is first tested and refined with the students of Kyiv School of Economics, with plans to scale
it to a broader audience.
DESK MARKET RESEARCH
Competitive Rivalry
Two approaches are employed in order to estimate the size of the market of such online
applications. The first method involves aggregating the number of users of each product. The majority
of the solutions analyzed provide this figure on their websites. This approach results in an estimated
market size of approximately 37.663 million users (Appendix I; Appendix J).
According to this approach, the market is dominated by Vaia. The product reports having
more than 30 million users. This is almost 80% of the estimated size of the market. The next major
rivals are Knowt, Turbolearn AI, and NoteGPT. Knowt shares the number of 3 million users, while
Turbolearn AI and NoteGPT have 1 million each. The last solutions whose market share is above 1%
are Jungle and Raena AI, with 500 thousand and 425 thousand users, respectively. Overall, the market
is dominated by these six products: their total share is almost 99%, while the Herfindahl-Hirschman
Index is approximately 6437 (Appendix J; Figure 4).
21
Figure 4: Market Distribution of Web Applications by Percentage of Self-Reported Users (Generation
of Notes, Quizzes, and Flashcards based on Lecture Recordings).
Data from Appendix J.
However, the aforementioned figures may not accurately reflect the current situation in the
market since people tend to stop using the products within some period of time. Therefore, an
alternative approach is employed. It involves aggregation of the number of average monthly unique
visitors to the competitors’ websites. In order to estimate it, the data from Similarweb for the period
between November 2024 and February 2025 was utilized. The alternative approach results in more
than 10 million average monthly active users in the market (Appendix K).
The alternative approach indicates different competitive distribution within the market. The
product with the largest share is Knowt. Its number of average monthly unique visitors is close to 2.5million. NoteGPT follows closely with about 2.2 million active users per month, representing 21% of
the total market. Although Vaia dominates the market in terms of reported number of users, its share of
average monthly unique visitors is approximately 17.7%. Beyond these three largest products, several
other solutions hold notable market shares. Study Fetch and Gizmo have approximately 826 thousand
and 691 thousand average monthly uses, respectively. The value of the metric for Revisly is smaller
— about 535 thousand monthly unique visitors on average. The shares of the remaining competitors
22
are below 5%. The value of the Herfindahl-Hirschman Index is approximately 1500. In conclusion,
this approach exhibits less concentration among the major market players, contrary to the findings of
the first method (Appendix K; Figure 5).
Figure 5: Market Distribution of Web Applications by Percentage of Average Monthly Unique Visitors
(Generation of Notes, Quizzes, and Flashcards based on Lecture Recordings).
Data from Appendix K
In order to assess the market of mobile applications in the selected niche, data from AppMagic
and Sensor Tower is used. The market size is estimated by aggregating the number of downloads of
each product. These calculations result in the figure of approximately 13.775 million installations
(Appendix L).
The distribution of the number of downloads for mobile applications is similar to the distri-
bution of the number of users reported by the market players. The largest product is Vaia. It has
approximately 10 million installations and 73% of the market. The share of Gizmo is significantly less
— about 14.6%. The next competitors are Knowt, Study Fetch, and TurboLearn AI. Each holds more
than 500 thousand downloads, which accounts for 3.6% of the market. The Herfindahl-Hirschman
Index of approximately 5523 suggests a high concentration in the market. Overall, the market of
mobile applications in the selected niche is dominated by Vaia and Gizmo (Appendix L; Figure 6).
23
Figure 6: Market Distribution of Mobile Applications by Percentage of Downloads (Generation of
Notes, Quizzes, and Flashcards based on Lecture Recordings).
Data from Appendix L
The comparison of features of the market players begins with the types of files and languages
supported. Fifteen products of the twenty analyzed can process materials in Ukrainian to generate
notes, quizzes, flashcards, or other learning materials. Regarding input formats, all the competitors
support various formats of text files. However, four do not allow users to upload videos or provide
YouTube hyperlinks. Nevertheless, half of the solutions observed enable their customers to upload
pictures of their notes for content creation. Consequently, the support of different languages and
various formats of input files is a common feature in this market (Appendix M).
The most important aspect of the selected niche is the resulting learning materials. The players
in this market offer a wide variety of them. The most common options are the generation of flashcards
and quizzes, which help the users to learn efficiently. The generation of structured notes for the
uploaded materials is spread less: only eleven of twenty solutions provide this functionality. Also,
some products support more unusual types of content. For example, Study Fetch, TurboLearn AI, and
Raena.AI generate podcasts in which AI virtual agents discuss uploaded materials. Moreover, Study
Fetch and Raena.AI allow users to generate short video summaries to help people with short attention
24
spans. Furthermore, NoteGPT and memrizz can be used to create mind maps to visualize the concepts
from the uploaded materials. Overall, although the majority of the competitors offer a generation of
quizzes and flashcards, some of them provide additional options in order to differentiate from the
rivals (Appendix M).
Competitors in the niche provide additional features in order to facilitate the process of learning
and encourage long-term product engagement. Firstly, 17 of the 20 solutions analyzed include an AI
chatbot as a personal assistant. It is used to help users with the functionality of the product and answer
questions regarding the content of the uploaded materials. Moreover, competitors utilize gamification
on the people to motivate students to study more. For example, Gizmo awards virtual points for
learning new material. It allows users to compete with their friends and customize their profiles.
Such mechanics not only encourage people to study regularly but also make their engagement with
the product longer. Furthermore, half of the solutions provide an option to export created flashcards
for use in other applications. While this feature is convenient for users, it may also increase their
probability of switching to alternatives. The functionalities of the market players analyzed are not
limited to those mentioned above: the rivals continuously introduce new features to increase learning
efficiency, engage their users, and differentiate themselves from the others (Appendix M).
In order to determine the optimal pricing strategy, it is crucial to analyze the monetization
models of the existing competitors. The prevailing pricing model among the market players is
subscription-based: 19 out of 20 solutions have adopted it. The prices for individual subscription plans
vary between $ 5 and $ 20 per month, depending on the number of features offered. Additionally,
pricing varies depending on the usage limits for specific functionalities. For example, a $ 8.99subscription allows users of Raena AI to generate up to 30 flashcards per day, whereas a $ 16.99plan offers unlimited usage. Also, some competitors like Study Fetch, Turbolearn AI, and Study Snail
offer specialized plans for institutions. Nevertheless, their prices are not publicly disclosed. Adopting
a subscription-based monetization model with tiered pricing based on usage limits is a viable strategy
for new products in this niche (Appendix M).
The players in the market employ additional strategies to increase the number of subscriptions.
For example, all the products offer their new users temporary access to all the features for free to
encourage them to subscribe. Also, half of the competitors offer users the opportunity to promote the
25
product to their friends by offering discounts. The aforementioned methods can be utilized to compete
in the market (Appendix M).
Threat of Substitutes
There is a relatively high threat of substitution for the solutions of the niche analyzed. Firstly,
traditional flashcard-based learning tools that do not implement AI-generated content remain popular.
For example, according to Similarweb, Quizlet attracts almost 27 million unique monthly users
(“Quizlet Main Page”). Moreover, general-purpose AI models like ChatGPT, Claude, and Gemini
pose a significant threat of substitution. They may also be used to create flashcards, quizzes, and
summaries from the text files. Moreover, users can extract transcripts from YouTube videos and use
them as input for AI tools to generate personalized study materials. Therefore, the products in this
market must differentiate significantly to avoid competition from substitutes.
Threat of Entry
The next important aspect is to analyze the potential for new entrants in the market. It is
relatively easy to enter the observed niche for new products. At least five new solutions were launched
in 2024. However, the fact that the share of the newcomers is approximately 3.7% of the total average
monthly unique visitors in the market suggests that it is challenging to compete with the incumbents.
Therefore, although entering the market is not difficult, acquiring and retaining users may require
strong differentiation and an outstanding marketing strategy (Appendix N).
Supplier Bargaining Power
This venture introduces a critical new dependency: Large Language Models (LLMs) for gen-
erating educational materials from transcribed lectures. Accurate transcription remains foundational,
drawing on the AI processing capabilities similar to the offline transcription service (Venture 2), but
the dominant supplier influence now shifts towards LLM providers.
The market for powerful LLMs is currently dominated by a handful of major corporations
OpenAI, Google, Anthropic, Microsoft and specialized AI firms (Fernandez). This concentration
inherently grants these providers significant influence. Building and maintaining the infrastructure for
self-hosting state-of-the-art LLMs presents substantial technical and financial barriers. However, a
crucial mitigating factor exists: abstraction tools like LangChain dramatically simplify the process of
26
integrating and switching between different LLM APIs (“Providers”). This drastically reduces vendor
lock-in and switching costs for the core generation capability, tempering the power of individual
LLM providers.
Robust cloud infrastructure for hosting, data storage (handling audio/video uploads), and
processing remains essential, echoing the needs of the previous ventures. While migrating entire
infrastructures between major providers (Amazon Web Services, Google Cloud, Azure) is complex
and costly, creating potential lock-in, the continued availability of cost-effective alternatives like
Hetzner provides leverage against excessive pricing or unfavorable terms from the giants. Payment
processing dependencies remain unchanged, characterized by numerous options and low supplier
power, as detailed in the initial analysis.
In summary, the reliance on core AI (both transcription and LLMs) and cloud technologies
from relatively concentrated providers exert notable supplier pressure. This pressure is balanced by
the increasing ease of switching between LLM providers thanks to abstraction tools, the competitive
nature of non-specialized cloud services, and the low power of payment processors. Consequently,
the overall supplier power for this educational generation service is assessed as moderate.
Buyer Bargaining Power
The bargaining power of buyers in this niche in Ukraine is relatively high. Similar to the
research on the market of transcription applications for individuals with hearing loss, the focus is
on the Ukrainian market. The target audience is students. The article published by Ukrainska Pravda
examines the dynamics of university student enrollment in the country for the period between 2016
and 2024 (Krechetova). According to the author, the data for the publication was provided by the
state enterprise Inforesurs. The findings indicate that the number of applicants for bachelors and
masters degrees is approximately 197 thousand and 135 thousand, respectively. These are the lowest
figures within the analyzed period. Consequently, the decreasing number of potential buyers makes
their bargaining power stronger. Moreover, the requirement for the availability of lecture recordings
further narrows down the number of suitable universities and students.
ACTIONS TAKEN
27
The findings of the market research partially validate the idea. The competitors observed, such
as Gizmo, Knowt, and Study Fetch, offer their customers to utilize AI agents to create notes, quizzes,
and flashcards with the study materials. The problem stated in the idea subsection is similar. However,
it is essential to inspect whether this issue exists among the students of the Kyiv School of Economics
before investing resources in the development of the prototype. Moreover, the additional validation
may provide valuable insights regarding the features needed in a future product.
In order to test the existence of the problem among the students of the Kyiv School of
Economics, the engagement funnel was utilized. The path of the potential customers began with a
short message in the group chat within their messaging application. This text provided a brief overview
of the product along with a hyperlink to its landing page. The web page included a more detailed
explanation and a call-to-action button inviting people to gain access to the solution. Upon clicking
the button, the students were redirected to a questionnaire. The quantitative metric chosen to assess
the problem’s existence was conversion rate.
The survey at the end of the funnel was included to gather additional information regarding
the target audience. The first questions were about the year of the study and academic programs.
Then, the respondents were asked about their frequency and reasons for writing notes on the lessons
and watching recordings of the lectures. The next part was added to define the most popular subjects
among the students and prioritize the most anticipated features of the future product. Also, people
were asked about their need for the product on a scale from 1 to 5. Finally, the questionnaire was used
to gather the contacts in order to inform the potential customers about the release in the future.
The results of the survey confirmed the existence of the problem among the target audience.
The average value of the conversion rate of the call-to-action button was almost 30%. The metric was
calculated as the number of clicks on the button in order to gain access to the product divided by the
total number of views of the message. The threshold of 20% was set before the test. Since the actual
value of the conversion rate was higher than that, the idea was considered to be successfully validated.
Additionally, the questionnaire revealed that the target audience expressed the most significant interest
in the creation of notes and supplementary quizzes, while flashcards were less popular. Furthermore,
the percentage of people who completed the survey was calculated to predict the number of paying
customers. At that moment, the value was approximately 15%. Therefore, it was decided to develop
and test a Minimum Viable Product (Appendix O).
28
The audience selected to test the Minimum Viable Product consisted of the students enrolled
in three specific subjects. These disciplines were chosen for their theoretical nature. Processing
calculation-centered lessons could result in less quality of the learning materials generated and more
resources needed to provide them. Also, the decision to develop the initial solution for the limited
audience and range of disciplines was made since supporting more subjects could require more
resources to generate the learning materials. Therefore, in order to minimize the investments, the
product was initially developed and tested on a limited group of students.
The initial product was designed for the aforementioned audience. Lecture recordings of
the chosen subjects were first transcribed. These transcripts were then used to generate notes and
supplementary quizzes. Flashcards were not added since they were not popular among the survey
respondents. Each student in the test group was granted access to the subjects they were enrolled in. As
a result, upon registering for the web application, users could see a list of disciplines and corresponding
lessons available. After choosing one of them, the users could read generated notes and supplementary
quizzes designed to assess their knowledge.
In order to test the solution described, it was decided to measure the willingness of users to
pay for the use of it. Firstly, the students enrolled in the selected subjects were notified about the
launch of the product. Upon registration, they were granted access to the generated learning materials
of the subjects so that they could have enough time to discover the value proposition. After this period,
they were notified that the learning materials for new lesson recordings were added to the website.
However, upon attempting to access them, the users were redirected to the webpage with information
that the free access limit had ended and offered to purchase full access to the course materials. The
next page revealed the price and provided users with the option to pay. The design of such a funnel
made it possible to collect information about the behavior of users and derive their willingness to pay
for the solution.
The results indicated that the developed product solved the addressed problem of the users.
Preliminarily, 60% of students who registered on the website chose to make a purchase on the webpage
where the price was not disclosed. This figure confirms the willingness to pay for the use of the
product. However, only 10% of registered users did the same on the page where the price of 199hryvnias per course was displayed. Therefore, it appears as if only this percentage of users consider
the value proposition sufficient to justify paying this price. It is worth noting that the small size of the
29
sample and the very limited MVP presented are potential limitations here. Based on these findings,
it was decided to conduct additional testing with a larger number of users and continue refining the
idea with the intention of broadening the market (Appendix P).
LEGAL CONSIDERATIONS
In Ukraine, three legal forms can be utilized to operate the business described. These alter-
natives are Sole Proprietor (Fizychna Osoba–Pidpryiemets) under the third group of the simplified
taxation system, Limited Liability Company under the third group of the simplified taxation system,
and Limited Liability Company under the general taxation system. Formally, all three options are
permitted for engaging in business activities with individuals, Ukrainian legal entities, and foreign
legal entities. Also, operating under these forms allows the hiring of employees. However, due
to significant differences in taxation, financial limitations, and administrative complexity, a more
detailed analysis is required to select the optimal variant.
The Limited Liability Company under the general taxation system does not have revenue
limits, whereas the maximum revenue of the other options is 1167 Ukrainian minimum wages more
than 9 million hryvnias (Tatchyn). Also, these two forms are required to pay 6% tax on their gross
revenue: 5% regular tax and 1% military levy (“Viiskovyi zbir”). In contrast, the Limited Liability
Company, under the general taxation system, pays an 18% tax on net profit(Barbashyn and Syroid).
Additionally, in both types of Limited Liability Companies, dividends are subject to 10% tax: 5%
regular tax and 5% military levy (Diachkina). Moreover, their administrative complexity requires the
employment of accountants and legal advisors. However, the ability to create special internal rules
allows such entities to attract investments and guarantee the execution of shareholder agreements.
By analyzing the advantages and disadvantages of different legal forms, it can be concluded
that using Sole Proprietor is optimal for the early stage of business due to its low administrative
complexity and favorable taxational terms. However, the growth of gross revenue and the need to
attract investments may require establishing a Limited Liability Company under the general taxation
system in the future. Also, businesses in the technology sector have the option to obtain Diia.City
residency. One of the main advantages is the option to pay a 9% tax on distributed profit instead of
an 18% tax on net profit (“Diia.City Main Page”).
30
FINANCIAL MODEL
This section details the financial model underpinning the final product pivot: an AI-powered
service generating notes, quizzes, and flashcards from lecture recordings. The analysis outlines
projected fixed and variable costs, estimates potential revenues, and establishes key financial viability
metrics. The cost associated with initial software development is omitted from this model. This
simplification reflects the authors’ possession of the necessary technical skills to build the product
without incurring direct development expenses.
As a technology-intensive service, the primary operational expenditures stem from server
hosting and AI processing. These constitute the most substantial ongoing costs, both fixed and
variable. To ensure cost efficiency, vendors providing the most advantageous balance of performance
and pricing were selected.
It is pertinent to acknowledge that $ 5000 in Azure Cloud credits were secured through the
Microsoft for Startups program (“Microsoft for Startups Founders Hub”). To secure the credits, an
application with all the necessary information about our project was filled out, and a website was
developed as per the requirements of the program. While these credits significantly reduce immediate
expenses, the subsequent calculations deliberately utilize standard market rates for hosting and AI
services. This approach provides a realistic projection of the venture’s financial requirements once
the initial credits are exhausted.
Regarding taxation, it is assumed that relevant taxes are incorporated within the cost estima-
tions provided by suppliers. Taxes related to revenue generation are explicitly calculated and discussed
within the Revenues subsection.
Fixed Costs
The table below outlines the fixed costs of this venture for the first year of operations (Table
1). The costs are taken from the official websites of the services (“Porkbun Main Page”; “Pricing”;
“Cloud”).
31
Table 1: Project's fixed costs
Description Provider Cost
The zvuk.ai domain Porkbun $ 72.40, yearly
Corporate email Google Workspace $ 6.30, monthly
Virtual Private Server Hetzner (CAX31 instance) $ 14.09, monthly
Total $ 317.08, yearly
Variable Costs
AI processing of lecture recordings constitutes the project’s sole variable cost. Cost estimation
hinges on key assumptions: an average 80-minute lecture translates to 15 000 English words, or
approximately 11 250 tokens, using OpenAI’s standard conversion rate (1 token ≈ 0.75 words) (“Key
Concepts”). These assumptions form the basis for calculating the processing cost per individual lecture
recording. Prices are presented below (Table 1). The data on prices is taken from the official websites
of the services (“Azure AI Speech Pricing”; “Azure OpenAI Service Pricing”).
Table 2: Project's variable costs
Description Provider Unit cost Units Total cost
Transcription Azure AI Speech,
Batch, East US
$ 0.18 per hour 1.34 hours $ 0.2412Notes
generation
GPT-4o 2024-1120 $ 2.50/M input,
$ 10.00/M output 11 250 input,
1400 output
$ 0.0421Title & tags
generation
o3 mini 2025-01-31
(high)
$ 1.10/M input,
$ 4.40/M output 1700 input,
1000 output
$ 0.0062Quiz generation o3 mini 2025-01-31
(high)
$ 1.10/M input,
$ 4.40/M output 1800 input,
7000 output
$ 0.0327Total $0.3223Extrapolating this, processing a typical 4 ECTS discipline, encompassing roughly 40 lectures,
incurs an average total cost of $ 12.89.
32
This total discipline cost represents a shared expense. As multiple students attend the same
course, the variable cost of a lecture should be divided by the number of people paying for the access
to this course on the platform — resulting in the cost per course taker.
Securing a minimum number of paying students per course becomes essential for economic
viability, directly reducing the variable cost of processing a lecture per paying customer. The financial
implications of this model are detailed further in the Revenues analysis.
Revenues
A transactional, per-course pricing model underpins the revenue strategy. This approach
directly addresses student needs, as individuals often seek support for specific, challenging courses
rather than requiring blanket access. Furthermore, it avoids artificially capping revenue from students
taking numerous courses, unlike flat-rate subscriptions. This structure justifies a focused value propo-
sition, enabling a marginally higher price point per unit.
Informal customer interviews set the optimal price per course at approximately $ 5 (equivalent
to around 200 UAH). To ensure economic viability, we establish a minimum demand threshold: a
discipline will be offered if at least four students express interest in paying for it. This safeguard
ensures that initial fixed and variable costs are adequately covered.
The demand estimation for the first year of operation is intentionally conservative. Kyiv
School of Economics currently enrolls approximately 1100 students across BA, MA, and MBA
programs (“Kyivska shkola ekonomiky [Kyiv School of Economics]”), of which 606 new enrollments
recorded as of September 2024 (“Universytet Kyivska shkola ekonomiky”). Based on this pattern,
total enrollment is projected to reach around 1800 students by the end of 2025. Given our targeted
marketing through KSE’s internal channels, total product awareness among students is a realistic
assumption.
It was calculated that on a student curriculum, an average discipline contributes around 3.6ECTS credits. Activities that count toward ECTS credits but not disciplines take up around 40 credits
(practice each summer semester and a capstone project). Hence, the average KSE student undertakes
approximately 55.55 disciplines throughout their 4-year study.
{932.042 24}
33
Assuming that in the first year 20% of all students will pay for the platform’s access to 25%
of their subjects (and all of those disciplines have at least four students interested), 1250 transactions
would be made in the first year, totalling $ 6250.00 in revenue.
Assuming those transactions would be distributed across 80 disciplines, The incurred costs
constitute $ 317.08 (fixed) + $ 928.43 (variable) = $ 1245.52As mentioned previously, the FOP tax includes 6% plus unified social tax, which is calculated
as 22% of the minimum wage (“3 Hrupa”). In 2025, minimum wage is 8000 (“Minimalna Zarplata”),
hence the unified social tax is 1760 UAH, or approximately $ 44. So after subtracting the FOP tax
$ 4660.21 are left.
Finally, applying the assumed revenue sharing with the university of 20%, the total profit for
the first year should approximate to $ 3728.16.
As the predicted monthly profit of $ 310.68 (12 427.22 UAH) is just around 55% higher than
the minimum wage in Ukraine, this preliminary financial analysis highlights the need for scale beyond
the university of Kyiv School of Economics, possibly targeting not only students pursuing formal
education, but learners from all walks of life.
NEXT STEPS
After the validation of the Minimum Viable Product, high-level objectives were established
for further development. In order to develop the business efficiently and effectively, the Diamond-
and-Square framework is utilized (Eisenmann). It consists of eight key elements divided into two
sections: the Square represents external factors of the success of the business, and the Diamond
highlights the fundamental components of the business model. The latter elements are Customer Value
Proposition, Go-to-Market Strategy, Profit Formula, Operations and Technology. Since they are the
main determinants of the success of the business, the plan is divided into four phases, each dedicated
to the development of one of these elements.
The first phase is about determining the Customer Value Proposition and its validation. Work
on this stage should be started only when the problem is considered to exist. Qualitative research
methods like surveys and interviews can then be employed to gather relevant information. This
knowledge is used to design and develop the Minimum Viable Product that addresses the problem.
The product is tested with users to determine whether the Customer Value Proposition solves their
34
needs. Some steps of this phase can be repeated multiple times before the Customer Value Proposition
is validated.
The second phase is focused on the marketing of the product. Firstly, to define the ideal buyer
persona, the insights from qualitative research in the first phase and interviews with active users of
the Minimum Viable Product are analyzed. Then, research should be conducted to identify marketing
channels for reaching the target audience. Tests are conducted to assess the effectiveness of these
channels. The decision on which of them should be pursued is based on scalability and values of
key metrics like Customer Acquisition Costs and Return on Investment. Since the options can be
unprofitable, the aforementioned testing process can be iterative. In conclusion, businesses find ways
to attract new customers profitably.
Ensuring the profitability of the product is the objective of the third phase. In order to achieve
sustainable growth, Customer Lifetime Value (LTV) should be at least three times higher than Cus-
tomer Acquisition Costs (CAC). Customer Lifetime Value is “the average revenue a single customer
is predicted to generate over the duration of their account,” while Customer Acquisition Costs are the
average costs of attracting a customer (“LTV:CAC Ratio”). This phase does not have a predetermined
set of steps but rather involves conducting different experiments to optimize key financial metrics.
Firstly, founders should consider changing the monetization model of the product. In some cases,
adopting a transactional model can be more profitable than charging a monthly subscription. Another
area that requires multiple tests is the optimization of product prices. Also, the customer acquisition
costs of marketing channels can be optimized by refining advertising messages or creatives. The result
of these steps is a profitable business that is ready for further growth.
The last major phase focuses on the optimization of the business operations. The main objec-
tive is to ensure that attracting a significant number of new customers does not have adverse effects
on the quality of the product and user satisfaction. Similarly to profitability optimization, this phase
does not follow a predetermined set of steps. However, there are some recommendations, such as
creating and monitoring metrics for areas of business to identify inefficiencies. Automating repetitive
tasks can also improve processes. Moreover, enhancing technical infrastructure is a standard method
to meet increased demand. Consequently, the phase is needed to make further scaling successful.
In order to create a structure for the next steps for the product, the Objectives and Key Results
framework is utilized(Grove). It is selected since it is focused on results and allows flexibility in
35
choosing the steps needed to achieve them. The team members define objectives for a predetermined
period of time and establish key results to measure progress. Key initiatives are also outlined as
potential steps needed to achieve the objectives. In this case, the objectives are defined for the period of
six months. Although they reflect the plan derived from the Diamond-and-Square framework, the last
part focuses on the operations and technology of business, which is beyond the scope of the selected
timeframe.
Objective 1: Validate the Customer Value Proposition on a significant number of users
Key Results:
At least 10% of users are converting to purchase
The results are validated on at least 300 registered users
Key Initiatives:
Conduct customer interviews
Implement new features based on insights from the interviews
Support more courses
Attract more students
Objective 2: Develop Go-to-Market Strategy
Key Results:
Obtain more than three marketing channels with a Return On Investment > 1 Each of the channels
Each of the tested channels attracted at least 300 registered users
Key Initiatives:
Define the ideal buyer persona
Brainstorm ideas for new marketing channels
Establish partnerships with more universities
Create advertising messages and creatives for new campaigns
Analyze the performance of campaigns and channels
Objective 3: Ensure Profitability
Key Results:
LTV to CAC ratio is at least 3Key Initiatives:
36
Brainstorm ideas for increasing the LTV to CAC ratio
Conduct tests to determine the most profitable monetization model
Conduct tests on product pricing
The first objective is to validate the Customer Value Proposition on a bigger number of
users. In the previous section, the developed product was considered to be validated. However, the
conclusion regarding the willingness of users to pay for the use of it should be based on a larger sample
of people to be representative. Also, new results can be less than the threshold of 10%. Therefore,
customer interviews may be conducted to identify product weaknesses and implement new features.
Consequently, the objective is to validate the Minimum Viable Product on a larger sample.
The following two objectives reflect the second and the third phases of the plan described
before. The first indicates that profitable marketing channels are needed to attract more customers. In
order to achieve this, it is necessary to analyze the data gathered from users of the Minimum Viable
Product to identify the characteristics of those who need this solution the most. These insights are used
in the following steps to find channels that can reach similar people. The last objective is to achieve
profitability by ensuring the LTV to CAC ratio is at least 3. As mentioned before, this process involves
conducting multiple experiments. Although conducting tests on the pricing and monetization model
of the product may be successful, brainstorming and testing more ideas may be necessary.
37
Conclusion
This thesis documents an entrepreneurial journey pursuing three distinct ventures, each lever-
aging Whispers advanced transcription capabilities. The initial concept a real-time transcription
app with speaker diarization, designed for individuals with hearing loss faced serious market
challenges. Although technically feasible and socially valuable, limited willingness to pay in Ukraine
and lukewarm institutional interest rendered monetization impractical. The resulting pivot toward
transcribing offline meetings of businesses and governmental organizations initially showed promise,
with Kryvyi Rih City Council as an encouraging adopter. However, intense competitive pressure
from rivals offering more features at lower prices quickly eliminated opportunities. This competitive
landscape compelled a subsequent shift toward the sector of education. The refined product offered
lecture-generated notes and quizzes, leveraging transcription with the integration of large-language
models to accelerate and deepen students’ learning process.
Although modest in the initial scale, significant validation was achieved. High engagement
30% conversion rate from initial messages, 60% willingness-to-pay at zero-disclosure, and a solid
10% purchase rate at explicit pricing — in preliminary testing of the MVP product affirmed problem-
solution fit. Despite this validation, the financial model as projected within this thesis highlights
limited potential revenues at a single university. Broader market expansion into larger institutions and
independent learners is essential to assure meaningful profitability.
Strategically, the analysis throughout all ventures consistently revealed the critical role market
forces play in shaping entrepreneurial outcomes. Porters Five Forces concretely guided assessments
of competitive rivalry, substitution danger, significant supplier-driven constraints (notably AI-model
providers), the elevated bargaining power of customers across nearly all product contexts, and entry
barriers tied strongly to technical complexity. The iterative, evidence-based pivots embodied textbook
lean startup principles: concepts evolved rapidly through explicit hypothesis tests, spanning technical
prototypes, detailed competitor analysis, stakeholder interviews, rigorous financial modeling, and
direct user engagement.
Fundamentally, this study provides granular visibility into the nuanced realities underlying
innovative, tech-focused ventures. Opportunities identified through theoretical frameworks require
decisive assessment in practical tests against real-world constraints and competitive markets. The core
38
lessons were clear and consistent. Product creation alone — no matter how technically sophisticated
or socially beneficial is insufficient without carefully confirming customer demand, willingness-
to-pay, economic feasibility, and scalable distribution. Successful ventures are not simply built around
advanced technologies they are constructed around tested, validated value propositions addressing
clearly defined market needs.
In sum, beyond merely documenting a succession of entrepreneurial experiences, this thesis
provides critical insight for innovation ventures leveraging technologies of generative AI. While initial
results for the education-focused iteration appear promising, long-term success depends on continued
market testing and strategical scaling into broader markets. The iterative journey documented here
illustrates that genuine entrepreneurial resilience lies not in stubborn adherence to original ideas, but
in disciplined responsiveness to concrete market evidence: pivoting swiftly toward genuine market-
validated opportunities.
39
LIST OF FIGURES
Figure 1 Market Distribution of Mobile Applications by Percentage of Downloads (Real-Time
Transcription for Individuals with Hearing Loss). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Figure 2 Market Distribution of Web Applications by Percentage of Average Monthly Unique
Visitors (Offline Meetings Transcription). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Figure 3 Market Distribution of Mobile Applications by Percentage of Downloads (Offline
Meetings Transcription). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Figure 4 Market Distribution of Web Applications by Percentage of Self-Reported Users
(Generation of Notes, Quizzes, and Flashcards based on Lecture Recordings). . . . . . . . . . 21
Figure 5 Market Distribution of Web Applications by Percentage of Average Monthly Unique
Visitors (Generation of Notes, Quizzes, and Flashcards based on Lecture Recordings). . 22
Figure 6 Market Distribution of Mobile Applications by Percentage of Downloads (Generation of
Notes, Quizzes, and Flashcards based on Lecture Recordings). . . . . . . . . . . . . . . . . . . . . . . . . 23
40
LIST OF TABLES
Table 1 Project's fixed costs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Table 2 Project's variable costs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
41
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44
Appendix A
Market Distribution of Mobile Applications by Downloads (Real-Time Transcription for Individuals
with Hearing Loss)
Available at: https://docs.google.com/spreadsheets/d/1Gm8lqFQWunQlQ_QqHLXCSLsl3ZOxpjo7
idZr_mjsUM0/edit?gid=1195374650#gid=1195374650
45
Appendix B
Comparison of Features and Prices (Real-Time Transcription for Individuals with Hearing Loss)
Available at: https://docs.google.com/spreadsheets/d/1Gm8lqFQWunQlQ_QqHLXCSLsl3ZOxpjo7
idZr_mjsUM0/edit?gid=1149162440#gid=1149162440
46
Appendix C
Market Entry Years (Real-Time Transcription for Individuals with Hearing Loss)
Available at: https://docs.google.com/spreadsheets/d/1Gm8lqFQWunQlQ_QqHLXCSLsl3ZOxpjo7
idZr_mjsUM0/edit?gid=1774720204#gid=1774720204
47
Appendix D
Competitors (Offline Meetings Transcription)
Available at: https://docs.google.com/spreadsheets/d/1zYXK2IpgR0z1n9T0YOj24DbzrTYqZGkYs
7nalwfPRko/edit?pli=1&gid=0#gid=0
48
Appendix E
Market Distribution of Web Applications by Average Monthly Unique Visitors (Offline Meetings
Transcription)
Available at: https://docs.google.com/spreadsheets/d/1zYXK2IpgR0z1n9T0YOj24DbzrTYqZGkYs
7nalwfPRko/edit?pli=1&gid=1087060276#gid=1087060276
49
Appendix F
Market Distribution of Mobile Applications by Downloads (Offline Meetings Transcription)
Available at: https://docs.google.com/spreadsheets/d/1zYXK2IpgR0z1n9T0YOj24DbzrTYqZGkYs
7nalwfPRko/edit?pli=1&gid=949620670#gid=949620670
50
Appendix G
Comparison of Features and Prices (Offline Meetings Transcription)
Available at: https://docs.google.com/spreadsheets/d/1zYXK2IpgR0z1n9T0YOj24DbzrTYqZGkYs
7nalwfPRko/edit?pli=1&gid=740534118#gid=740534118
51
Appendix H
Market Entry Years (Offline Meetings Transcription)
Available at: https://docs.google.com/spreadsheets/d/1zYXK2IpgR0z1n9T0YOj24DbzrTYqZGkYs
7nalwfPRko/edit?pli=1&gid=1054384629#gid=1054384629
52
Appendix I
Competitors (Generation of Notes, Quizzes, and Flashcards based on Lecture Recordings)
Available at: https://docs.google.com/spreadsheets/d/12iCGmMZekwxZBRYPWR3mhGb9x85gdm
4fDQHoqko14Oc/edit?pli=1&gid=2074919244#gid=2074919244
53
Appendix J
Market Distribution of Web Applications by Self-Reported Users (Generation of Notes, Quizzes,
and Flashcards based on Lecture Recordings)
Available at: https://docs.google.com/spreadsheets/d/12iCGmMZekwxZBRYPWR3mhGb9x85gdm
4fDQHoqko14Oc/edit?pli=1&gid=2099771440#gid=2099771440
54
Appendix K
Market Distribution of Web Applications by Average Monthly Unique Visitors (Generation of
Notes, Quizzes, and Flashcards based on Lecture Recordings)
Available at: https://docs.google.com/spreadsheets/d/12iCGmMZekwxZBRYPWR3mhGb9x85gdm
4fDQHoqko14Oc/edit?pli=1&gid=346960487#gid=346960487
55
Appendix L
Market Distribution of Mobile Applications by Downloads (Generation of Notes, Quizzes, and
Flashcards based on Lecture Recordings)
Available at: https://docs.google.com/spreadsheets/d/12iCGmMZekwxZBRYPWR3mhGb9x85gdm
4fDQHoqko14Oc/edit?pli=1&gid=968014129#gid=968014129
56
Appendix M
Comparison of Features and Prices (Generation of Notes, Quizzes, and Flashcards based on Lecture
Recordings)
Available at: https://docs.google.com/spreadsheets/d/12iCGmMZekwxZBRYPWR3mhGb9x85gdm
4fDQHoqko14Oc/edit?pli=1&gid=1611430698#gid=1611430698
57
Appendix N
Market Entry Years (Generation of Notes, Quizzes, and Flashcards based on Lecture Recordings)
Available at: https://docs.google.com/spreadsheets/d/12iCGmMZekwxZBRYPWR3mhGb9x85gdm
4fDQHoqko14Oc/edit?pli=1&gid=745059047#gid=745059047
58
Appendix O
Idea Validation Results (Generation of Notes, Quizzes, and Flashcards based on Lecture
Recordings)
Available at: https://docs.google.com/spreadsheets/d/1eUOHt2sp7RlSKcSxsRrC1tEx-SNhYSc6t-
SG-D_2EbQ/edit?gid=0#gid=0
59
Appendix P
Minimum Viable Product Validation Results (Generation of Notes, Quizzes, and Flashcards based
on Lecture Recordings)
Available at: https://docs.google.com/spreadsheets/d/1eUOHt2sp7RlSKcSxsRrC1tEx-SNhYSc6t-
SG-D_2EbQ/edit?gid=1742915648#gid=1742915648