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The findings of the market research partially validate the idea. The competitors observed, such
as Gizmo, Knowt, and Study Fetch, offer their customers to utilize AI agents to create notes, quizzes,
and flashcards with the study materials. The problem stated in the idea subsection is similar. However,
it is essential to inspect whether this issue exists among the students of the Kyiv School of Economics
before investing resources in the development of the prototype. Moreover, the additional validation
may provide valuable insights regarding the features needed in a future product.
In order to test the existence of the problem among the students of the Kyiv School of
Economics, the engagement funnel was utilized. The path of the potential customers began with a
short message in the group chat within their messaging application. This text provided a brief overview
of the product along with a hyperlink to its landing page. The web page included a more detailed
explanation and a call-to-action button inviting people to gain access to the solution. Upon clicking
the button, the students were redirected to a questionnaire. The quantitative metric chosen to assess
the problem’s existence was conversion rate.
The survey at the end of the funnel was included to gather additional information regarding
the target audience. The first questions were about the year of the study and academic programs.
Then, the respondents were asked about their frequency and reasons for writing notes on the lessons
and watching recordings of the lectures. The next part was added to define the most popular subjects
among the students and prioritize the most anticipated features of the future product. Also, people
were asked about their need for the product on a scale from 1 to 5. Finally, the questionnaire was used
to gather the contacts in order to inform the potential customers about the release in the future.
The results of the survey confirmed the existence of the problem among the target audience.
The average value of the conversion rate of the call-to-action button was almost 30%. The metric was
calculated as the number of clicks on the button in order to gain access to the product divided by the
total number of views of the message. The threshold of 20% was set before the test. Since the actual
value of the conversion rate was higher than that, the idea was considered to be successfully validated.
Additionally, the questionnaire revealed that the target audience expressed the most significant interest
in the creation of notes and supplementary quizzes, while flashcards were less popular. Furthermore,
the percentage of people who completed the survey was calculated to predict the number of paying
customers. At that moment, the value was approximately 15%. Therefore, it was decided to develop
and test a Minimum Viable Product (Appendix O).