
13
e second pair takes us further east into
the Pacic War. James Kelly Morningstar’s
War and Resistance in the Philippines
1942-1944 (Naval Institute Press) examines
what happened aer the Japanese victory
when local resistance took over with
American logistical support, though that
came at a political price for some groups.
I cannot remember seeing a wargame
based on native resistance to the Japanese,
but there is no reason why there can’t
be. e second book brings in more
conventional history. James Duy’s Return
to Victory: MacArthur’s Epic Liberation
of the Philippines (Hachette) surveys
the American return in 1944 from their
perspective and those of the Japanese and
Filipinos to paint an all-round picture. is
campaign oers an opportunity to play
some urban warfare in the Pacic, so it’s
worth looking at.
Modern
To nish this month, we are going to take
a long detour into the South Atlantic and
the Falklands War of 1982. is was two
wars; on land and sea. Edward Hampshire’s
e Falklands Naval Campaign 1982: War
in the South Atlantic (Osprey) and Jorge
Boveda’s An Island Too Far: Argentine
Navy Operations during the Falklands/
Malvinas War (Helion) provide a detailed
perspective of the war at sea, which is
also probably the most manageable of
modern naval conicts in gaming terms,
and it is loaded with what-if situations.
Back on land, Rodney Boswell’s Mountain
Commandos at War in the Falklands:
e Royal Marines Mountain and Arctic
Warfare Cadre in Action During the 1982
Conict (Pen & Sword) examines the
activities of small units that made British
operations more eective by a soldier who
was there. ey conducted reconnaissance,
set up observation posts, and conducted
raids. at has skirmish game written
all over it. It would also not take much
imagination to combine naval and land
operations in the Falklands to set up an
exciting campaign.
Miscellaneous
Our nal book is a nostalgia trip for
wargamers of a certain age. Tom Cole’s
Model Tanks (Amberley) takes us back to
the 1960s and 1970s and the
golden age of model tanks,
and in particular those
Airx kits that entertained
wee boys like me. Sometimes
you have to take a trip back to
see where you are now.
If you have enjoyed these
previews, follow the latest
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Facebook page.
Rodes’s actions at the battle. is was
an unusual blip for him in an otherwise
standout military career. What he could
have accomplished on the rst day of the
battle was to outank the Union army by
supporting Early’s Division, but he failed to
do that, and no one is quite sure why. Until
now, maybe? is opens a big door for
American Civil War wargamers because we
live by the mantra ‘anything you can do (or
not as the case may be) we can do better’.
What if Rodes did support Early? Would
it have made a big enough dierence to
change the battle?
What happened aer Gettysburg is less
well known but equally interesting. Here
was an army defeated but not down and
out, and a victorious army wary of taking
on the legend that was Robert E. Lee on
his own ground. General Meade’s rst
eort to hit Lee went badly at Bristoe
Station, but - provoked by Lincoln - Meade
launched another attack at Rappahannock
Station which was wildly successful. Lee
withdrew behind the Rapidan and waited.
is fascinating campaign is told in great
detail by Jerey Hunt in the third book of
his Meade and Lee series, Meade and Lee
at Rappahannock Station: e Army of the
Potomac’s First Post-Gettysburg Oensive,
From Kelly’s Ford to the Rapidan, October
21 to November 20, 1863 (Savas Beatie).
Having walked much of the ground fought
over, I now must have this book. Also, the
wargaming potential in this campaign is
exceptional with many dierent levels of
warfare being conducted from recon to
probing attacks, and small-scale ghts
to decent sized battles. It has something
for everyone.
The Great War
While I am not a huge aviation fan, I do
enjoy reading about the air war in World
War I and its experimental feel as all
sides worked out how to do it properly.
erefore, I am very much looking forward
to Mark Wilkins’ British Fighter Aircra
in WWI: Design, Construction and
Innovation (Casemate). Wilkins covers the
two that most readily come to mind – the
Sopwith Camel and Royal Aircra Factory
SE5 – but I am excited to read what else
is on oer. at leaves me to complain
about Blood Red Skies moving into the jet
age instead of back to the world of true
dogghting, but I’ll just have to stick to my
other rules.
Back on the ground, in what seemed like a
war of few heroes amongst the industrial
carnage, some actions stood out more than
others. Take the case of Alvin York, an
American soldier who attacked a German
machine-gun nest, killing 25 enemy and
capturing 132. He received the Medal of
Honor and became a hero in two wars
when the movie of his action was released
just as the USA entered World War II. In
e York Patrol: e Real Story of Alvin
York and the Unsung Heroes Who Made
Him World War I’s Most Famous Soldier
(WilliamMr), James Nelson reminds
us, however, that heroes seldom act on
their own. York was one of 17 soldiers in
that famous attack, though his actions
still stood out. is should make for a
solid skirmish game in a conict that is
generally dicult to game with larger scale
miniatures, though there have been inroads
in that direction of late with new rules and
gures hitting the market.
World War II
e Second World War period is usually
chock full of new books, but not so much
this month. What we do have though,
can be placed into complementary pairs.
is year is the eightieth anniversary
of Operation Barbarossa, the German
invasion of the Soviet Union, so expect a
ood of books on that in the Summer. Two
that have made a head start are Stewart
Binns’s Barbarossa (Wildre) and Jonathan
Dimbleby’s Barbarossa: How Hitler Lost
the War (Viking). While both promise
new archive material, Dimbleby takes the
broader view, working from the front lines
to the capitals where strategic and political
decisions were made. Binns examines the
invasion and Eastern Front from the Soviet
side and appears to be more of a social
history. Both are probably must-reads if
this is your wargaming theatre.