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Preparing to launch
THE FUTURE
Again, Novaquark have been using a mixture of
real players and bots to stress-test its edgling
marketplace, where prices of everything
from base materials to ships can rise and fall
according to buyer demand.
“It’s very important to have this kind of realistic
economy, so that the magic of Adam Smith can
take place,” Baillie says. “Everything’s balancing
itself. That’s something we’re eager to observe.
There will also be market bots that will operate
on the markets to regulate the amount of
cash in the economy. This is a fairly complex
topic, but we’re working on ways to control
these dynamics.”
It’s clear, then, that Novaquark have lofty
goals for their MMO. As well as the building
and trading, the studio’s roadmap for Dual
Universe also includes PvP combat, nation states,
territorial warfare between said states, and, at
the less dramatic end of the spectrum, pets.
While there are plenty of other sci- MMOs vying
for attention in the real-world marketplace,
Baillie has high hopes for Dual Universe’s future.
“If we can capture the best of Eve and the best
of Minecraft, then we have a concept that has
never been seen before,” Baillie says. “It could be
absolutely amazing.”
MANIC MINING
If players can mine a planet
until its resources are depleted,
that led us to thinking: how
many players would it take to
completely wreck one of
Dual
Universe
’s worlds? Baillie has
the answer: ages.
“You can model how much
stuff you can [mine] per unit
of time, and then you multiply
that by the number of players,”
Baillie explains. “For example,
we did a calculation: if you
want to take out one percent of
a planet, just lower the ground
by a few metres. If you have a
group of 1,000 players who are
doing nothing but just mining
eight hours a day, weekends
included, that’s going to take
19 years.”
That, folks, is a lot of digging.
Ships can be crafted
piece by piece, but
blueprints will help
speed up the process
of building if you
want something
off-the-peg.
million players to do the test. What we can
do is emulate the players, so we use bots. We
simulate players, and we try to hit the servers
with as many of those bots as possible. And even
that isn’t so easy, because those bots require
a lot of intelligence. So far, we’ve tested with
several thousand bots, together with the players,
and it works. It scales as we hope it will scale. So
all of the theoretical background and tests tell
us that it’s going to work. But the ultimate test is
going to be the day it happens, right? We’ll see.”
Baillie says there are several thousand players
digging through Dual Universe right now, as
the MMO goes through its rst beta phase;
the full game isn’t due to be released until
2020, but players can still get early access by
pledging 60 euros or more. Log in, and you’ll
nd a voxel-based landscape where everything
can be edited, terraformed and reworked – in
a hands-o demo, Novaquark show us how
players will start on a home planet “the size of
England”, where they’ll be able to build their own
spacecraft and head o for other worlds.
Building and mining is only one phase of
Dual Universe’s growth, though. While players
will eventually want to explore other planets
for more resources, the need to branch out
will become more urgent, Novaquark hopes,
when the in-game markets kick in at some point
in 2019. Not unlike the real world, it’ll be the
economics of making, buying and selling that
will provide Dual Universe with one of its engines
of growth.
“A good way to look at the economy is to look
at Eve Online,” Baillie says. “It’s going to be fairly
similar in terms of the basic principles of what’s
going on there. The dierence with Eve – and it’s
a bit of an experiment as nobody’s done it as far
as I know – is the fact that the markets will be
player-driven. A player can create and set up a
market, they will have to secure it, power it, and
so on, and they can make money by taking fees
out of the market. They can create their own
business model, basically.”
Everything in
Dual Universe
can be
edited, its makers say. Screens will
even be modiable with LUA scripting.
Craft can be tted with a variety of engines for
space travel or ying in a planet’s atmosphere.
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