
again has
words
of
wisdom:
"There's
no
such
thing
as
a
good
play.
There's
the
right
play
and
then
there's the
mistake."
88
While
not made
explicit
in
this
example, the argument which
Finkel
and
Moshowitz
are
advancing
is
that
a
proper
analysis
of
the game
state
will
always
reveal
that
there
is
one
play
that
is
more
likely
to
lead
to
victory
than
any
other.
This
is
the "right
play",
and
as
such,
play
skill
in
CCGs
consists
of
the
strategic
maximization
of
the chance
that
you
will
win.
In
practice,
this
often
means
that
players
with
only
one
path
to
victory
remaining
or
one
card
that
can
win them
the
game must
play
as
if
they
were sure
they
were going
to
draw that
card-since
the
probability
of
their
victory
is
zero
if
they
do
not.
89
Beyond
these universal
expectations
about
CCGs,
there
are
also some
design-
specific
expectations
(or
perhaps
conventions)
which
have emerged
as
a
result
of
Magic:
the
Gathering's central
role
in
the field,
and
the
fact
that
most
professional
CCG
designers
for
companies
other
than
Wizards
of
the
Coast
have
either
worked
on
Magic
or
had
some
degree
of
success
on
the
Magic
Pro
Tour.
It
cannot
be
overemphasized
that
these
conventions
are as
prevalent
as
they
are
because
of
Magic:
the
Gathering's seminal status
in
the
CCG
field,
and not
because
they
are
the
necessary
result
of
designing
a
non-naive
CCG.
The
most
influential
of
these
Magic-derived
conventions
is
there
is a
maximum
number
of
any
given
card
that
can
be
included
in
any
given
deck.
This
idea
of
a
"card
limit"
first
emerged as
a
balancing mechanism
in
the
early days
of
Magic
tournaments,
where
it
swiftly
became
clear
that
since
certain
cards
were
superior
in
power,
quality,
or
flexibility
than
others,
and
that
allowing players to use
as
88
Moshowitz,
Zvi.
"Systemic
Thought".
(
http://www.wizards.com/default.asp?x=mtqcom/dailv/zm42)
"
Notable
examples include
Kai
Budde's final
round
victory
in
2001's
Pro
Tour:
New
Orleans
(
http://wizards.com/default.asp?x=mt-qcom/daily/mrl
36
)
which
required
him
to
"topdeck"
(draw
off
the
top
of
his
deck)
a
Morphling
and
Craig
Jones'
topdeck
of
the
"$16,000
Lightning Helix"
in
the
semifinals
of
2006's
Pro
Tour
Honolulu
(http://www.wizards.com/default.asp?x=mtqevent/pthon06/sf2).
Neither
would
have
been
possible
without
the
player
in
question
playing so
that
drawing
an
"out"
would
result
in
victory.