
GeForce Now: Nvidia implements aggressive
pricing to consolidate cloud gaming position
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A cloud gaming service with free membership and no supporting monetisation model such as advertising,
no revenue share from content sales, and a low-cost premium subscription too low to cover the cost of
usage means that GeForce Now will not be delivering a profit for Nvidia any time soon. Indeed, the cost of
ongoing service delivery, investment and maintenance of infrastructure will mean significant ongoing cost
to Nvidia. As such, this is not a sustainable commercial business model and is primarily about moving rapidly
and consolidating a significant presence in the GPU-based cloud opportunity. In time, Nvidia will be
prompted to introduce other forms of monetisation and increase subscription costs if it wants to generate
any sort of margin.
What is driving Nvidia's cloud gaming strategy?
Like other gaming PC component companies, cloud gaming has the potential to disrupt Nvidia’s existing
business. Generally, cloud gaming could progressively shift the balance of the acquisition of PC gaming
hardware from the end-user to the datacenter, may even drive additional hardware sales if demand
spreads more widely, and Nvidia needs to make sure it is well positioned to follow this transition and take
advantage of it. In this sense it’s a strategic move that pre-empts this market shift.
However, Nvidia’s GeForce Now strategy goes beyond preparing for this market threat. The potential
broader industry disruption caused by cloud gaming services – to console companies, and PC gaming
storefronts for example - also allows companies that previously had a limited role in the games value chain
to expand their influence.
Nvidia sees an opportunity in providing its own GPU-based cloud and building a service business on top of
this infrastructure. Nvidia operates nine datacenters across North America and six across Western Europe.
Where it has limited datacenter coverage – Russia, South Korea and Japan for example – it is partnering
with local telcos to deliver GeForce Now. This telco partnership strategy aligns strongly with the roll out of
5G services especially in mobile-first markets such as Japan and South Korea.
Games may only be the start. Demand for GPU-based servers across high performance computing, AI,
desktop virtualisation, and analytics applications are on the increase, so gaming may act as a trojan horse
for Nvidia’s broader push into specialised cloud services. As other technology companies have found,
tapping into the service opportunity offers a more stable revenue stream, and often has a better margin
than physical products.
Are publishers happy to support GeForce Now?
While GeForce Now supports 100s of top PC games, during the service beta numerous games have had
their support dropped or removed due to publisher requests. The increasingly complex landscape for PC
content release windowing, exclusivity and PC storefronts is likely to generally decrease the availability of
games on ‘open’ BYOG cloud gaming services like GeForce Now moving forward. This will be exacerbated by
publishers and storefronts evolving their own direct-to-consumer cloud-based services. It’s also possible of
course that GeForce Now could itself be leveraged as a distribution channel by third-party gaming services,
in a similar way to Ubisoft’s Uplay+ which is coming to Google Stadia, and that could lead to a B2B revenue
stream for Nvidia.